The most fascinating parts of Creativity, Inc. have to do with failure. Let me unpack a few of Ed Catmull’s points about failure.
1. Leaders must overcome fear.
At the heart of failure is fear. Leaders must overcome fear of failure themselves, and they must loosen its grip on their followers. As Catmull puts it, “The goal, then, is to uncouple fear and failure—to create an environment in which making mistakes doesn’t strike terror into your employees’ hearts” (p 123). Failure is an opportunity for learning, and an opportunity for creativity. In fact, Catmull says the ideal is to create a culture where staff are empowered—not only to explore new areas, to have room for experimentation and to fail without major consequences, but to break outside constraints to solve problems. There’s an enormous upside to such empowerment: “If you create a fearless culture (or as fearless as human nature will allow), people will be much less hesitant to explore new areas, identifying uncharted pathways and then charging down them” (p 111). Some of the ways Pixar creates these avenues:
- Animated shorts, which have lower budgets and give new directors more opportunity to learn story telling and explore the range of technology.
- Pixar University, which offers classes for all staff across the company to learn drawing, scene lighting or management.
- Notes Day, where the entire organization once took a day off to work toward solutions to a problem that impacted them all.
2. Leaders must respond well to failure.
The book is worth reading just to catch the story of how an overly-enthusiastic programmer at Pixar accidentally erased the entire Toy Story 2 movie from the company servers, and how a rogue staffer who had previously set up some backdoor work processes managed to save it. When I shared the story of the accidental deletion with my nine-year-old daughter, her first reaction was, “I’ll bet he got fired!” That’s how most CEOs would respond, and that’s the best way to undermine everything you’ve been preaching. Catmull says if employees are given freedom to experiment, they should never be punished for mistakes. “Leaders must demonstrate their trustworthiness, over time, through their actions—and the best way to do that is by responding well to failure” (p 125).
3. The desire to avoid failure will doom your organization.
One of Ed Catmull’s most exciting moments came when Disney bought Pixar and put him and chief creative officer John Lasseter in charge of both animation studios. They found Disney Animation was paralyzed by institutional fear. “For too long, the leaders… placed a higher value on error prevention than anything else” (p 264). There’s no way to create original ideas or to liberate your employees to innovate if error prevention is your driver. That was the case when Disney went 16 years without an animated film coming in first at the box office.
The irony for Pixar, a company that has hit number one with every film, is that they consider failure to be inevitable. They therefore plan for failure. Yes, they guard against it, but they aren’t paralyzed by it. “If you aren’t experiencing failure, then you are making a far worse mistake: You are being driven by the desire to avoid it. And, for leaders especially, this strategy—trying to avoid failure by outthinking it—dooms you to fail” (p 109).
4. Failure is best done quickly.
How does Pixar keep from failure at the box office? By allowing—or even forcing—failure to happen earlier, when consequences are fewer. Catmull says every film that goes on to success is born an “ugly baby.” It needs a lot of work, and it would be shut down if held up against any standards of success.
Instead of trying to overplan or avoid failure, it’s better to make a decision and see where it goes. This is true for directors and the film-making process, where Catmull says there’s an upside to decisiveness: “The time they’ve saved by not gnashing their teeth about whether they’re on the right course comes in handy when they hit a dead end and need to reboot. It isn’t enough to pick a path—you must go down it” (p 111).
Catmull also says it’s true at the top of the company. “Leadership is about making your best guess and hurrying up about it so if it’s wrong, there’s still time to change course” (p 228). Catmull intuitively pushes many of the tenets of design thinking. It’s a “ready–fire–aim–fire again” approach that takes a best guess and moves forward with it, knowing you have a better chance of hitting the target the second time because of the lessons learned by missing early.
The beauty of Ed Catmull’s approach at Pixar and Disney is that he raised up an army of empowered problem solvers. That approach allowed him to serve as president over two animation studios at the same time. Here’s how he sums up his leadership style:
If we allow more people to solve problems without permission, and if we tolerate (and don’t vilify) their mistakes, then we enable a larger set of problems to be addressed. When a random problem pops up in this scenario, it causes no panic, because the threat of failure has been defanged. The individual or the organization responds with its best thinking, because the organization is not frozen, fearful, waiting for approval…. If you push the ownership of problems down into the ranks of an organization, then everyone feels free (and motivated) to attempt to solve whatever problems they face, big or small (p 164).
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